| T.R | Title | User | Personal Name
 | Date | Lines | 
|---|
| 1255.1 | don't know, but curious | WRKSYS::CHALTAS | Someone chanted evening | Wed Mar 05 1997 08:52 | 6 | 
|  |     Hmm -- a PS 3D30 only supports 8-bit pixmaps (I think), which is
    one byte per pixel.  A 128 MB pixmap would be about 11.5k pixels
    square, or about 102 times the area displayable on a 1280x1024
    screen. What application is using such a large pixmap?
    
    George
 | 
| 1255.2 | by program | BALZAC::BIDAULT |  | Wed Mar 05 1997 12:54 | 8 | 
|  |     Bonsoir,
    
    The customer has found this limitation by program with the routine
    CREATE_PIXMAP.
    
    Bonne soiree,
    
    Jacques.
 | 
| 1255.3 | maximum size of pixmap POWERSTORM 3D30 | BALZAC::BIDAULT |  | Tue Mar 11 1997 11:05 | 8 | 
|  |     Bonjour,
    
    I insist, but is there a theorical limitation of the size of the largest 
    pixmap with a graphic card : PowerStorm 3D30.
    
    Bonne soir�e,
    
    Jacques.
 | 
| 1255.4 | absolute max is 32Kx32K pixels | WRKSYS::RICHARDSON |  | Tue Mar 11 1997 12:57 | 5 | 
|  |     Both the width and the height of the pixmap are limited to 32766
    pixels.  Even below this size, a very large pixmap may not fit in main
    memory.
    
    /Charlotte
 |