| Title: | AMIGA NOTES |
| Notice: | Join us in the *NEW* conference - HYDRA::AMIGA_V2 |
| Moderator: | HYDRA::MOORE |
| Created: | Sat Apr 26 1986 |
| Last Modified: | Wed Feb 05 1992 |
| Last Successful Update: | Fri Jun 06 1997 |
| Number of topics: | 5378 |
| Total number of notes: | 38326 |
Has anybody come across any PD maze game code (C preferably)?
I seem to remember some 3D maze type programs in PD but cant seem to
find them now I want them or remember if source was included.
The kind of thing I'm looking for is a 3D basic maze routine with
some form of hidden area/line removal algorithm. I don't want to
do a full blown wire frame with line removal CAD type thing.
[?]
|/ \| Any other pointers (even to a programming manual)
|/ \| would be much appreciated.
/ \ Regards, Mark Jacob.
| T.R | Title | User | Personal Name | Date | Lines |
|---|---|---|---|---|---|
| 4986.1 | I have one at home | HSSTPT::WILSONTL | Lead Trumpet (Read that...LEED!) | Fri Aug 23 1991 09:41 | 3 |
but it may have been distributed in a magazine. I'll check. Tony | |||||
| 4986.2 | STAR::GUINEAU | but what was the question? | Fri Aug 23 1991 10:12 | 3 | |
There was a "town maze" generator on a very recent Fish disk. It claimed to generate Bard's Tale I - like mazes. | |||||