|  | 		   1 Overview of DOCUMENT Graphics Support
                   DOCUMENT has an open-ended strategy to support the
                   creation of compound documents.
                   Generally, if you have a graphics file that can be
                   printed on a device supported by DOCUMENT, you can
                   include that file into a document processed for that
                   device.
                   DOCUMENT supports compound documents while maintaining
                   the device independence of its source files. Graphics
                   files are identified in SDML tags that also name the
                   device for which the files are intended. When you
                   process your SDML file for another device, those tags
                   are ignored. When you process your SDML file for the
                   target device, the text processor leaves blank space
                   for the graphic and the device translator includes the
                   graphic into the printable file. A graphics file is
                   not actually included into a document until the final
                   printable file is made up by the device translator.
                   The DOCUMENT-supported devices that handle graphics
                   files are the following:
                   o  LN03 (which prints sixel files)
                   o  LN03R (or ScriptPrinter, which prints PostScript
                      files)
                   o  LPS40 (or PrintServer 40, which prints PostScript
                      files)
                   DOCUMENT also supports the APS Micro-5 typesetter
                   internally to DIGITAL.
                   DOCUMENT Version 1.0 does NOT provide a means for
                   creating graphics.
                   Because of DOCUMENT's open-ended graphics support,
                   where graphics files are produced by applications
                   external to DOCUMENT itself, it is difficult to
                   give precise guidance to DOCUMENT users on including
                   graphics into their documents. Characteristics of the
                   output files vary from application to application, and
                   so does the user's ability to control the content of
                   the graphics file.
                   DOCUMENT accepts graphics files from the following
                   applications:
                   o  DECslide, a graphics editor for the VT200 series of
                      terminal, a DEC product
                   o  DECgraph, a tool for creating charts and graphs, a
                      DEC product
                   o  Baseview, a tool for viewing CAD drawings, a DEC
                      product
                   o  Capture, an internal tool for screen capture
                   o  Vplot, a tool for converting VALID drawings to
                      sixel format
                   o  SIGHT, a workstation-based graphics editor (only
                      full-page figures can be created), an internal tool
                   o  GRED, a workstation-based graphics editor, an
                      internal tool developed with DOCUMENT in mind
                   Graphics produced in Regis format can be read by
                   DECslide, which then can produce a sixel file usable
                   by DOCUMENT.
                   Andrew Gent has written a program that will convert
                   sixel files to PostScript images and that converter
                   produces PostScript that can be used with DOCUMENT. A
                   pointer to that program is given in the last section
                   below.
                   2 DOCUMENT Graphics Tags
                   There are two ways to include a graphic into a
                   DOCUMENT file: as a figure and as an icon. Each must
                   be explicitly labeled in the SDML source file.
                   2.1 The <FIGURE_FILE> Tag
                   The <FIGURE_FILE> tag labels a graphics file to be
                   included in a document. It must be used in the context
                   of the <FIGURE> and <ENDFIGURE> tags. For a discussion
                   of the tags related to figures, see the VAX DOCUMENT
    		   User's Guide, Part I.
                   Use one <FIGURE_FILE> for each device-specific
                   graphics file you will want to include. For example,
                   if you have both a sixel file and a PostScript file
                   that describe the same picture, use two <FIGURE_
                   FILE> tags, one for each file, between the <FIGURE>
                   and <ENDFIGURE> tags. Only the file labeled for the
                   device on which the document will be printed will be
                   included.
                   The information needed for the <FIGURE_FILE> tag is:
    <FIGURE_FILE>(target-device\file-spec\vertical-size[\position[\position]])
                   The target device is a keyword specifying the device
                   on which the graphic will be printed. The two
                   keywords of interest are LN03 and POSTSCRIPT. (You
                   can also specify LINE_PRINTER to get blank space
                   in your lineprinter output, or APS, if you have an
                   Autologic typesetter.) The keyword LN03 is used when
                   the graphics file is in sixel format. The keyword
                   POSTSCRIPT is used for PostScript format.
                   The file specification gives the name of the graphics
                   file. A good convention to use is to name the LN03
                   files with a file type of SIX and the PostScript files
                   with a file type of PS. If you specify LINE_PRINTER
                   as your target device, use the keyword SPACE in place
                   of a file specification. (Line printers cannot print
                   graphics files.) You can also specify SPACE to obtain
                   blank space on an LN03 or PostScript printer if you
                   have no graphic for that device. When you do use
                   SPACE, any text in the fourth argument (such as an
                   art control number) will be printed in the midst of
                   the blank area left for the figure.
                   The vertical size tells the text formatter how much
                   blank space to leave. The vertical size must be a
                   number. The units are in picas (1 pica = 1/6 inch).
                   The numbers may be decimals. In versions prior to the
                   field test update, a number with with a decimal point
                   will be rounded down.
                   There are two valid keywords for the optional argument
                   for position:
                   o  WIDE
                   o  INDENT
                   Specify WIDE if your graphic is quite wide and your
                   document design has a wide left gutter. WIDE positions
                   the graphic at the leftmost point in the image area.
                   If you do not specify WIDE, the graphic will be
                   positioned at the left text margin.
                   Specify INDENT in the fourth argument if you want your
                   graphic to be set at a specific block indent on your
                   page. If you specifiy INDENT in the fourth argument,
                   you must specify the block indent level you want in
                   the fifth argument.
                   The following is an example of how you might code a
                   figure to obtain blank space in the output to a line
                   printer, and the graphic itself printed on an LN03 and
                   a PostScript device. The graphic is assumed to be 10
                   picas high.
                        <FIGURE>(Picture of Hand Done with GRED)
                        <FIGURE_FILE>(line_printer\SPACE\6)
                        <FIGURE_FILE>(ln03\hand.six\6)
                        <FIGURE_FILE>(postscript\hand.ps\6)
                        <ENDFIGURE>
                   2.2 The <ICON_FILE> Tag
                   The <ICON_FILE> tag labels a small graphics file that
                   will be positioned directly to the left or to the
                   right of some text in your document. It must be used
                   in the context of <ICON> and <ENDICON> tags. For a
                   discussion of the icon tags, see the VAX DOCUMENT
                   User's Guide, Part I.
                   Use one <ICON_FILE> for each device-specific graphics
                   file you will want to include. For example, if you
                   have both a sixel file and a PostScript file that
                   describe the same picture, use two <ICON_FILE> tags,
                   one for each file, between the <ICON> and <ENDICON>
                   tags. Only the file labeled for the device on which
                   the document will be printed will be included.
                   The information needed by the <ICON_FILE> tag is:
    <ICON_FILE>(target-device\file-spec\vertical-size\horizontal-size\[RIGHT])
                   The target device is a keyword specifying the device
                   on which the graphic will be printed. The two
                   keywords of interest are LN03 and POSTSCRIPT. (You
                   can also specify LINE_PRINTER to get blank space
                   in your lineprinter output, or APS, if you have an
                   Autologic typesetter.) The keyword LN03 is used when
                   the graphics file is in sixel format. The keyword
                   POSTSCRIPT is used for PostScript format.
                   The file specification gives the name of the graphics
                   file. A good convention to use is to name the LN03
                   files with a file type of SIX and the PostScript files
                   with a file type of PS. If you specify LINE_PRINTER
                   as your target device, use the keyword SPACE in place
                   of a file specification. (Line printers cannot print
                   graphics files.) You can also specify SPACE to obtain
                   blank space on an LN03 or PostScript printer if you
                   have no graphic for that device. When you do use
                   SPACE, any text in the fourth argument (such as an
                   art control number) will be printed in the midst of
                   the blank area left for the figure.
                   The vertical size tells the text formatter how much
                   blank space to leave. The vertical size must be a
                   number. The units are in picas (1 pica = 1/6 inch).
                   The numbers may be decimals. In versions prior to the
                   field test update, a number with with a decimal point
                   will be rounded down.
                   The horizontal size tells the text formatter how
                   much to change the text margins to make room for the
                   graphic. The horizontal size must be a number. The
                   units are in picas (1 pica = 1/6 inch). The numbers
                   may be decimals. In versions prior to the field test
                   update, a number with with a decimal point will be
                   rounded down.
                   The optional argument RIGHT indicates that the icon
                   will be placed at the right hand side of the text. The
                   default is to place the icon to the left of the text.
                   The following is an example of how you might code
                   an icon. It shows the coding for both a right- and a
                   left-positioned graphic.
    <ICON>
    <ICON_FILE>(line_printer\SPACE\3\5)
    <ICON_FILE>(postscript\hand.ps\3\5)
    <ICON_FILE>(ln03\hand.six\3\5)
    <ICON_TEXT>(<P> Here is a paragraph that the writer did not want the
    reader to miss. Therefore, the writer called this text element an ICON and
    labeled it in SDML. An ICON is a graphic placed either to the left or to the
    right of some text, as shown here.)
    <ENDICON>
 
   <ICON>
   <ICON_FILE>(line_printer\SPACE\3\5\RIGHT)
   <ICON_FILE>(ln03\hand_pointing_left.six\3\5\RIGHT)
   <ICON_FILE>(postscript\hand_pointing_left.ps\3\5\RIGHT)
   <ICON_TEXT>(<P>Here is a paragraph that the writer did not want the
   reader to miss. Therefore, the writer called this text element an ICON and
   labeled it in SDML. An ICON is a graphic placed either to the left or to the
   right of some text, as shown here.)
   <ENDICON>
                   A known bug in the PostScript driver in the field
                   test of DOCUMENT V1.0 prevents the proper placement of
                   icons. That bug is fixed in the field test update.
                   3 The Procedure to Follow for Including Graphics Files
                   The procedure to follow for including graphics
                   files is an iterative one: it will most often take
                   several tries before you are fully satisfied with the
                   placement of your figure.
                   1. Create the graphic with your application.
                   2. Print the graphic on the appropriate target device.
                   3. Measure the graphic (in the vertical dimension
                      for a figure, in both vertical and horizontal
                      dimensions for an icon).
                   4. Enter the information concerning the graphic in
                      your SDML source file.
                   5. Process the source file through DOCUMENT and
                      examine the output.
                   6. Adjust the sizing information in your source file
                      as necessary.
                   7. Adjust the graphic itself using your application,
                      if possible and if needed.
                   8. Process the source file through DOCUMENT and
                      examine the output.
                   9. If you are not satisfied, adjust the sizing
                      information and process again (that is, return
                      to step 6).
                   Note that there is an interaction between two types of
                   changes you can make:
                   o  You can change the placement of the figure using
                      SDML tags and sizing information.
                   o  You can change the graphic itself (assuming you
                      have an application that allows you to modify the
                      graphic readily).
                   If you change the graphic, you may need to change the
                   SDML placement information. If you are dissatisfied
                   with the printed result, changing either the graphic
                   or the placement information may be sufficient to give
                   you good results.
                   4 Some Application-specific Hints
                   You may find it difficult to measure the precise size
                   of your graphic, especially if it does not include a
                   border. If you are using an application that allows
                   you to edit your graphic, place short lines at the top
                   and bottom, and along the rightmost and leftmost edges
                   of the picture. Use these to measure the vertical and
                   horizontal size, then delete them for the version of
                   the graphic you will use in your document.
                   You may want to obtain more spacing above or below
                   your graphic. You can do so using the <FIGURE_SPACE>
                   tag, passing as an argument to it the number of picas
                   of vertical spacing you want. The following example
                   shows how to obtain a half pica more of vertical space
                   between the graphic and the caption for the figure:
 
                        <FIGURE>(Graph Produced from DECgraph)
                        <FIGURE_SPACE>(.5)
                        <FIGURE_FILE>(line_printer\SPACE\10)
                        <FIGURE_FILE>(ln03\graph.six\10)
                        <ENDFIGURE>
                   4.1 Sixel Files
                   Sixel files are editable files. You can call them in
                   to your favorite text editor and change them. They do,
                   however, look forbidding. They were not meant to be
                   edited. In fact, it is a goal of CUP Engineering that
                   no human being should ever have to edit a sixel file.
                   Graphics applications should give you the ability to
                   create precisely the sixel file you want.
                   However, if you have a sixel file that you must print
                   and you do not have access to an application that will
                   allow you to easily modify the graphic, then edit you
                   must.
                   A hyphen character (-) creates a blank line six pixels
                   high in a sixel file. If you have a sixel with too
                   much white space, you can sometimes correct for that
                   by deleting hyphens. If you have a sixel with too
                   little white space, you can add hyphens to achieve the
                   effect you want.
                   4.2 RENDER (Hardcopy UIS)
                   Graphics produced by both GRED and SIGHT can be
                   processed through HCUIS (Hardcopy UIS) to produce
                   sixels and PostScript files by using the DCL command
                   RENDER on a workstation.
                   The optimum sixel file from RENDER is obtained with
                   the device specified as LN03PLUS and the qualifier
                   /NODRAFT (be sure your printer [0;4mis[m an LN03PLUS and
                   not just an LN03, or you may get a "band too complex"
                   error when you print your graphic -- blank bands will
                   appear in your picture if you get this error):
                      $ RENDER/DEVICE=LN03PLUS/OUT=.SIX/NODRAFT filename.typ
                   Files produced using GRED's cropping feature (to
                   produce graphics less than a whole page) should be
                   processed with the /FRAME qualifier. This qualifier
                   disables the automatic scaling and rotating features
                   of HCUIS that create a standalone 8 1/2 X 11 graphic.
                   /FRAME causes the sixel produced to print close to
                   the way the graphic is presented on the workstation
                   screen. Version 3.2 of Hardcopy UIS supports the
                   /FRAME qualifier. Files to modify earlier versions
                   of RENDER can be obtained by sending MAIL to
                   VAXUUM::PARSONS for a pointer.
                   For RENDER version V3.0, the qualifier analogous to
                   /FRAME for PostScript files is /PAPER=WINDOW. This
                   qualifier will produce a graphic that will not print
                   alone, but must be incorporated into a document to
                   print. Because PostScript files are editable, you
                   may process your file with /PAPER=WINDOW and and add
                   the PostScript command SHOWPAGE to the last line of
                   the file, using your favorite editor. The SHOWPAGE
                   command will cause the graphic to print standalone.
                   The SHOWPAGE command will not affect your ability to
                   incorporate the graphic into your document and will
                   allow you to measure your graphic in isolation.
                   The following example shows how to produce a
                   PostScript file using RENDER:
                       $ RENDER/DEVICE=LASER/OUT=.PS/PAPER=WINDOW filename.type
                   In V3.2 of RENDER, the /FRAME qualifier may be used
                   instead of /PAPER=WINDOW for PostScript output.
                   4.3 SIXTOPS
                   A program that converts sixel files to PostScript
                   images has been written by Andy Gent. It allows
                   scaling, vertical and horizontal positioning, and the
                   inclusion of art numbers.
                   A brief set of instructions and description of
                   the command line qualifiers is available from
                   BOOKIE::SYS$32T:[GENT.PUBLIC]SIXTOPS.DOC.
                   To install the program on a node, you set default to
                   the directory where you want the program installed,
                   copy BOOKIE::SYS$32T: [GENT.PUBLIC]COPY_SIXTOPS.COM
                   to that directory, and then execute it. This copies
                   the .EXE file, the command definition file, and the
                   instructions.
                   Andy will receive bug reports and suggestions at
                   BOOKIE::GENT, but the tool is supported only as time
                   permits.
    
                              
    
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