| T.R | Title | User | Personal Name
 | Date | Lines | 
|---|
| 132.1 |  | FORTY2::HOWELL | Just get to the point... | Mon Oct 10 1994 11:43 | 7 | 
|  |     There IS a room in the NE corner of Dead Simple with a BFG. You just
    only see it in deathmatch (as far as I know).
    
    As for the BFG, by the start of Tricks & Traps, I had EVERYTHING. You
    are simply missing something.
    
    Hope this helps :-) !!
 | 
| 132.2 |  | VESSA::MICHAELSONJ | Dedicated Bugger | Mon Oct 10 1994 12:09 | 5 | 
|  |     I could be wrong (!) but since you can assign a skill level to a thing
    (eg if you aren't playing in Ultraviolent), then you may not "see" all
    available objects, ie the BFG. Just a thought...
    
    Jonathan (still waiting for my copy of Doom ][)
 | 
| 132.3 |  | FORTY2::HOWELL | Just get to the point... | Mon Oct 10 1994 12:28 | 4 | 
|  |     That's true, yes. I imagine that's why he hasn't got the BFG.
    
    My first time around I played at woopsy pansy level {8^]
    Sorry, I'll get onto some harder fragging like you guys tonight....
 | 
| 132.4 | What changes based on vlevel? | DAVE::MITTON | Token rings happen | Tue Oct 11 1994 10:10 | 8 | 
|  |     hmm.... It was my understanding that the Violence level only affected
    the number of monsters, and maybe some of the artifacts.  
    
    Are you now telling me that the walls/configuration also changes?
    
    I guess someone with a WAD editor should be able to comment on this?
    
    	Dave (yes, playing not-too-rough first time through)
 | 
| 132.5 | yes and no | VESSA::MICHAELSONJ | Dedicated Bugger | Tue Oct 11 1994 12:05 | 9 | 
|  |     In my experience of WAD creation (certainly in orig. DOOM)
    any THING (ie anything you can see/collect/kill other than walls) can
    be given a value which determines on which skill levels it will appear
    (ie 1-4 or all). Therefore if you are playing on some mamby-pamby soft
    level then you might not see certain things (or transversly may see more
    more, eg ammo). This absolutely does not apply to walls/moving
    sectors/switches etc.
    
    Jonathan
 | 
| 132.6 | NE Alcove in "Dead Simple" | FORTY2::HOWELL | Just get to the point... | Wed Oct 12 1994 06:50 | 16 | 
|  |     Yes I agree. Regarding this BFG-area on "Dead Simple" :-
    
    What I think *MIGHT* happen is this.... there's an area underground
    where, when playing deathmatch, it is possible to start from. However
    while playing normal play, there is no way to get to it ( ie. the
    trigger for the lift to it is only on one side).
    
    Now, down there must be either a trigger line or a switch which reveals
    this small alcove in the NE corner containing the BFG (ie. lifts up the
    wall).
    
    I can see no other way to limit an *area* in one mode of play, but
    allow it in another. But one thing is for definite, it DOES exist (just
    turn clipping off and walk through the wall!)
    
    Dan
 | 
| 132.7 | BFG in Tricks 'n Traps' | FAILTE::HUTCHESONT |  | Tue Oct 25 1994 08:53 | 16 | 
|  |     
    re .0
    
    When I did Tricks 'n' Traps I didn't find a BFG, but I've just watched
    someone else find it. Its in the room with lots of two-legged pink
    wilderbeast. The left hand red switch opens the outer room door, the
    right hand opened a door at the back of the room, which I'm sure it
    didn't do for me (on the same difficulty level - UltraViolence, I think
    it is).
    
    Entering this room, killing the pinkos then opening a wall to the right
    (as you enter) gets the BFG. Hope this isn't giving too much away.
    
    Tim.
    
                               
 | 
| 132.8 | sometimes the clues are subtle | DAVE::MITTON | Token rings happen | Tue Oct 25 1994 12:19 | 8 | 
|  |     Yes, I've re-started Doom II at a higher skill/violence level, and the
    BFG in Trick & Traps becomes available.  (or maybe I hadn't put it all
    together before) You need to get two switches before the room becomes
    reachable,  and you have to know to shoot the wall, to get it to open.
    
    A hint: Notice the candles lying around in this level.
    
    Dave.
 |