| T.R | Title | User | Personal Name
 | Date | Lines | 
|---|
| 740.1 | no reply | SALEM::NEEDHAM |  | Wed Sep 23 1992 15:52 | 3 | 
|  |     
    
       I assume nobody has an answer.
 | 
| 740.2 | A good deed a day keeps the evil away | PCAE::KREFETZ | Reality is the fiction we live by. | Wed Sep 23 1992 17:15 | 5 | 
|  |     I believe in Wizardry, if one of your characters continually does evil
    things, his/her alignment will change to evil.  Likewise, if s/he does
    good things, his/her alignment will return to good.
    
    Benjamin
 | 
| 740.3 |  | LJOHUB::SPOONER | Peter Spooner - LTN2-2/K20 | Thu Sep 24 1992 09:17 | 5 | 
|  | 
	I think that one bad deed which would turn a character bad
	is attacking a creature that does not first attack you.
	Pete
 | 
| 740.4 | if you hurt nice people...you aren't nice... | MR4DEC::FOSTER |  | Wed Dec 02 1992 11:54 | 24 | 
|  |     I'm an active Wizardy person too.  Just lost (not dead LOST FOREVER) a
    level 13 cleric and level 12 mage boo hoo!  anyhow...onto your
    question..
    
    What the other replies said was accurate.  If GOOD aligned charactors
    FIGHT  friendly parties enought times the party members will eventually
    turn evil.  these situations occur when the game gives you the option
    to fight friendly parties...(i.e. "your party just surprised a friend group
    of slimes?  Do you want to fight?).  If you keep saying NO to fighting
    friendly parties, then your charactor alignment will eventually turn
    from EVIL to GOOD. 
    
    I've been playing around with this lately and after a while it gets
    real easy to flip back and forth between alignments.
    One of my goals is to create a LORD and then make 'em bad!!! ;^> 
    
    The first time it happend I was pissed off though.
    
    I just got into this notesfile for the first time today...anymore
    Wizardry notes? I've a slew of questions.  What's the highest level
    charactor you have????
     
    	Later.
    		Sharon
 |