| T.R | Title | User | Personal Name
 | Date | Lines | 
|---|
| 313.1 |  | BEING::POSTPISCHIL | Always mount a scratch monkey. | Fri Aug 18 1989 14:27 | 9 | 
|  |     Re .0:
    
    I don't know about the Nintendo controller, but I have Q-Bert for the
    Commodore system and use an Epyx joystick.  I find it helps to turn the
    joystick at an angle to match the action on the screen, so you push
    up-and-right or right-and-down instead of just up or right. 
    
    
    				-- edp 
 | 
| 313.2 | I know what you mean! | DASXPS::MBLANCHARD | Slowly I turn... | Fri Aug 18 1989 19:08 | 8 | 
|  |     	Yes, the members of my house have noticed the same thing. I
    found that if you turn the controller the same way according to
    the screen when it shows you the function for each button, you'll
    have a better chance of using the supplied controller. Other than
    that you might want to buy a joy stick type of controller, thats
    what i'm planning to do since i'm fed up playing this way too.
    
    Mike
 | 
| 313.3 | BEWARE THE PURPLE SNAKE | CLEVER::MAILROOM |  | Wed Aug 23 1989 10:16 | 4 | 
|  |          The NES Advantage works great with this game. Especially if
    you`ve played it in the archade before.  How ffar can you get without
    continuing?
                                         ji
 | 
| 313.4 | !@#$%&* | JUPITR::SBILL |  | Fri Dec 01 1989 14:18 | 9 | 
|  |     	I just rented Q-bert and I am really disappointed that the sound
    effects are not anywhere NEAR what they were for the arcade game. It
    takes alot away from the overall mood of the game. In the arcade game
    Q-bert would scream when he fell of the edge, and you could almost tell
    what he was saying when he swore after getting clobbered. The Nintendo
    version is quite inferior in the sound effects portion of this game..
    
    Steve
                                                                        
 | 
| 313.5 | Nintendo is harder than Atari | CANYON::LEEDS | Scuba dooba doo | Mon Dec 18 1989 12:56 | 18 | 
|  | I haven't played the arcade version in a LONG time, but I have the 
Atari version... I just got the Nintendo version and noticed a major 
differerence.... in the Atari version, if the little guy falls off or 
gets clobbered, the next screen still has all the squares changed to 
the color you changed them to, so you can pick up where you left off 
(although you do start back at the top again).
But, with the Nintendo version, when the little guy gets clobbered, 
all the squares you changed are back to their original color and you 
have to start hopping all over again....  my 6 yr old likes the Atari 
version better since he has a better chance of completing at least one 
screen... is this the way the Nintendo one is supposed to work, or is 
there some setup you can do to change it ?
Thanks
Arlan
 | 
| 313.6 | Continue Beyond Three Times? | MORO::WHICKER_BI | We Love L.A. | Fri Dec 29 1989 15:24 | 9 | 
|  |     The Nontendo Q-Bert version allows the player to 'continue' the game
    up to three times...are there are hidden means of getting the system
    to allow the player to pick up where he left off AFTER the three tries?
    
    Anyone with mystical Q-Bert knowledge will be greatly appreciated.
    All spoilers welcome!
    
    BW
    
 | 
| 313.7 | a little help | BUSY::SECURITY | Pat Burns, time to make the donuts!! | Wed Apr 04 1990 10:52 | 11 | 
|  |     I'm not an expert but,I'll try to answer some these question.If
    I'm wrong I'm sorry it's just what I found out on my own.
     In the beginning,You see a kid with a sign that says is this
    ok(meaning does this direction match the control.)A-yes B-no.If
    everything is right,It will say Let's go.For the question about
    the squares,I've noticed that if play two players and get killed,You
    start all over again.But,If you play alone and get killed,You start
    where you died(except when you fall off.You start at the top again
    but no color change.)
                           Hope it helps,
                                        Paul
 |