|  | If you are solving a 2D geometry problem here are two methods.
The first method is based on the angles. When a point is inside a polygon,
the sum of angles from that point to each 2 contiguous vertices is 2*Pi.
I never implemented that method. 
The second method is based on intersections:
An arbitrary straight line starting from this point (and in the same plane
as the polygon) will intersect the polygon:
- An ODD number of times if the point is inside the polygon.
- An EVEN number of times if the point is outside.
Warnings: 
1) You must orient the polygon and define clearly what "Inside" and
"Outside" means. The polygon could be the outline of a hole.
2) "Arbitrary" is also an issue. You may draw a line from the given point
to a vertex, find only one intersection point and conclude the point is inside. 
I already implemented that method successfully.
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|  |     
    A polygon is not uniquelydefined by the vertices. Different polygons
    may have the same vertices. A polycon can be defined by the edges,
    e.g., as linear forms
    
    	L(j)(x,y) = 0; j=1..N
    
    and with the proper choice of signs can the "interior" be defined
    as all the points for which
    
    	L(j)(x,y) > 0; j=1..N
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