| T.R | Title | User | Personal Name
 | Date | Lines | 
|---|
| 121.1 | ATMOSPHERE | VAXRT::HOLTORF |  | Wed Sep 21 1988 16:48 | 16 | 
|  |          You might want to call security. They should know all the
    "highlights". Certainly you would want to show them the clock
    tower. If I were routing a tour I would make sure it went
    through the "tunnels in mid air" (Bldg5-2 to 1-2,etc.) and when
    goin from floor to floor at the east end of Bldg.1 you get to
    go out on the little balconies. In the center of bldg 3 there is
    a great narrow staircase. If you go fast enuf from top to bottom
    you get dizzy.Blgd 1-2 in the center has a three sided elevator,
    as does Bldg 3 (S end where it connects to Bldg 4). None of these
    are real high tech highlights but would add local color to the
    experience!
                 Skip the main lobby. Yeech! CA.mall archetecture.But
    swing by the Thompson St. lobby and introduce them to June,the
    receptionist.This is mentally and physically the kitchen door
    to Digitals house. And the cafeteria ain't that bad.
    
 | 
| 121.2 | Find the board shop | VAXRT::RUZICH | I remember Clifford | Thu Sep 22 1988 12:02 | 17 | 
|  |     A few years ago, when I was working in Nashua, we had a woods meeting
    here in the Mill, and a tour of the building.
    
    The best part of the tour was a board shop in the basement of some
    building.  I have no idea where it was (I suspect part of the idea of
    the tour was to disorient us as much as possible), or if the shop still
    exists, but it was great to see.  Ancient decaying brick walls, low
    beams, steaming vats of acid.  It looked like something out of the set
    of Young Frankenstein.
    
    I also liked the fact that one end of building 4 is even with the
    Mill pond and the other end is above street level.
    
    And be sure to tell everyone about all the hardware at the bottom
    of the pond.
    
    -Steve 
 | 
| 121.3 | Put on your walkin' shoes | BETSY::WATSON | No_Mad | Thu Sep 22 1988 14:39 | 14 | 
|  | Good question (.0) whether or not any organization gives tours, as DEC
itself doesn't give public tours.  I was always under the impression it
was up to the individual group entertaining guests to show them around.
Maybe someone else knows??
.1 has a lot of good suggestions for places that are a "must see".. don't
forget 5B, as well.
re: .2
The board shop (BLDG 6, via the Subway) has moved out of the Mill...
(South Carolina maybe?)
Kip
 | 
| 121.4 | This is the man for tours! | ECADSR::OVARD |  | Fri Sep 23 1988 15:29 | 2 | 
|  |     Bill Hughes, ext 2700, gives tours in the Mill.  Call him!
    
 | 
| 121.5 |  | RAMBLR::MORONEY | America's Forgotten Sports Car | Fri Sep 23 1988 16:04 | 3 | 
|  | Take them over the roller coaster floor on 3-6, too.
-Mike
 | 
| 121.6 | The mill generator | BOLT::MINOW | Fortran for Precedent | Mon Sep 26 1988 16:14 | 25 | 
|  | Make sure you visit the old power station.  Get to 3-2, then walk East as
far as you can (away from Main St; toward building 5).  Walk *through* the
door at the end of the corridor, just next to the stairway (you're in
building 4, now), and into the "glass" enclosure around the generator.
Some (probably inaccurate) highlights:
-- The large generator powered all of Maynard.  I think it put out 30 Kw.
   (about as much as a VW engine.)  The small generator generated the
   magnetic field for the large generator.
-- The metal structure on your left as you walk in adjusts the amount
   of water flowing through the turbine.  It is hydraulicly powered,
   originally by belts driven by the turbine, now replaced by a small
   electric motor.
-- If you look down through the floor, you can barely see the new
   generator (grey box).
-- It generates about 5% of the Mill power needs.
Martin.
Now, can someone get me up the clock tower?
 | 
| 121.7 | TOURS | FRSBEE::COVEY |  | Thu Oct 19 1989 06:14 | 3 | 
|  |     Give me a call sometime at 223-7497, On ocassion I give tours
    Stu Covey MLO5-4, pole 21C.
    
 |